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Showing posts from November, 2017

Teddy Bear: Rigging and Outliner

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After I fully rigged the skeleton, I set up the controls around my joints next by creating curves and creating parent constraints to the joints they aligned with, and then ensured my outliner was properly named and the hierarchy worked properly.

Teddy Bear: Complete Rigging

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After I set up the joints skeleton for my teddy bear I bound it to the skin. Because I chose not to bind the joints to each separate object/each limb it created a strange effect where when moving the arm, other parts of the mesh would move. I resolved this by painting weights so that the vertices directly around each joint would only move with instructions from that joint. I then created a short, basic animation to ensure that everything had worked.

Teddy Bear Model and Rig Angles

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Teddy Bear Model

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I decided to build a model that would be easier to rig and animate than a sword or a screw. I chose to model a Teddy bear. This was the reference I used for my model. The following is how he turned out once rigged. And here is the wireframe model with the rig in place.

Crescent Rose Modelling

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While modelling the Myrtenaster Sword from RWBY, I decided I wanted to challenge myself and to also try modelling Ruby's Scythe Crescent Rose.

Myrtenaster Sword Update

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