Teddy Bear: Complete Rigging

After I set up the joints skeleton for my teddy bear I bound it to the skin.
Because I chose not to bind the joints to each separate object/each limb it created a strange effect where when moving the arm, other parts of the mesh would move.

I resolved this by painting weights so that the vertices directly around each joint would only move with instructions from that joint.
I then created a short, basic animation to ensure that everything had worked.


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