I really struggled trying to learn and use inverse kinematics but with some help managed to set them up in my model's legs, and work enough that I could use them. I'm happy with my painting weights and feel I have really gotten the hang of it using the component editor method. I'm also happy with my basic rig, some of the joint placement could be improved, for example the right shoulder and the neck joint.
https://drive.google.com/open?id=1aQpRx1fBPPn7kNe6OzM4IusyE9_7Algs
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ReplyDeleteThe overall rig is strong as it clearly follows the structure of a human and has joints and control curves all in the correct places. Her paintings weights has worked but could be slightly improved with some more work, I however think it is well done.
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