Texturing Coral
I had a lot of difficulty with texturing Coral. When creating UVs for him the textures would never quite fit, and would warp and stretch over certain areas. I managed to fix this by selecting the warped and stretched faces and putting them into new planar maps based on another axis. I then moved and scaled them until the texture fit to my liking. I used lamberts for the nose and body textures and a blinn for the eyes. I also came across the issue that when I used playback the textures would shift and move as it played. I managed to fix this by just deleting non-deformer history. I'm quite happy with my texturing, this was my first time texturing a model but I managed to figure it out, it isn't quite right and in the future I think I'll spend more time making sure the blend between faces is smooth.