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Showing posts from December, 2017

Texturing Coral

I had a lot of difficulty with texturing Coral. When creating UVs for him the textures would never quite fit, and would warp and stretch over certain areas. I managed to fix this by selecting the warped and stretched faces and putting them into new planar maps based on another axis. I then moved and scaled them until the texture fit to my liking. I used lamberts for the nose and body textures and a blinn for the eyes. I also came across the issue that when I used playback the textures would shift and move as it played. I managed to fix this by just deleting non-deformer history. I'm quite happy with my texturing, this was my first time texturing a model but I managed to figure it out, it isn't quite right and in the future I think I'll spend more time making sure the blend between faces is smooth.

Final Render of Coral the Bear

This is my final render of my animation of Coral the Bear.

Maya file of finished teddy bear model and animation

https://drive.google.com/open?id=1MpYfY6rH_WXcb_q45sbkjyWFmAXiE_Z0