Texturing Coral

I had a lot of difficulty with texturing Coral.
When creating UVs for him the textures would never quite fit, and would warp and stretch over certain areas.
I managed to fix this by selecting the warped and stretched faces and putting them into new planar maps based on another axis.
I then moved and scaled them until the texture fit to my liking.
I used lamberts for the nose and body textures and a blinn for the eyes.
I also came across the issue that when I used playback the textures would shift and move as it played.
I managed to fix this by just deleting non-deformer history.
I'm quite happy with my texturing, this was my first time texturing a model but I managed to figure it out, it isn't quite right and in the future I think I'll spend more time making sure the blend between faces is smooth.

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